![drug dealer simulator map drug dealer simulator map](https://gameplay.tips/uploads/posts/2020-04/1587099729_2.jpg)
(Use before Gen-Co.) 10g Cocaine + 4g Viagra + 1g Fentanyl. GenCo+AddCo below are awesome too if you want a more targeted approach but try this too! Gotta'a catch 'em all!. If you were to sell only one cocaine mix and not change throughout the game or based on your clients, this wouldn't be a bad choice at all. Because of this Li'l Blue has been pretty-safely used even with addicts with no overwhelming issues. An improved Cocaine mix that offers unexpectedly good addiction rates coupled with low toxic numbers, for a cocaine mix. The Li'l Blue Coke 20g Cocaine + 1g Fentanyl + 1.5g Baking Soda + 7.5g Viagra. As of now Granny's Ashes is the best $/gram profit potential in this guide at a base value of $20.34/g before your custom tweaks to the cost. Need to know your customers and remember there are no 100% safe-from-OD mixes and there's an RNG element in play there. If you are selling to addicts you may want to increase your baking soda to what your equipment allows you to work with. Granny's Ashes In a FLASK: 1g Acetone + 100g Cocaine + 10g Crystal Meth + 10g Viagra + 10g Baking Soda Combine the ingredients -> Dry the ingredients -> Grind the ingredients -> Package A strong and very addicting mixture that has a lower toxic level as it does not use Fentanyl.
![drug dealer simulator map drug dealer simulator map](https://gameplay.tips/uploads/posts/2020-04/1587099674_5.jpg)
You'll want to improve to something else when you can - but you can always fall back to this if you need to make something while low on cash or the later-game ingredients. A decent cocaine mix that can probably be bested by something else but uses stuff you can get in the early-game. Compared to other stuff (like Crystal Palace which requires you to KNOW YOUR CUSTOMER BASE) this is a lot safer though.ĬoCo 22g Cocaine + 2.5g Ibuprofen + 5g sugar. The mix contains Fentanyl and as with all mixes which do, use caution when selling this to addicts as they will have a higher chance to overdose because they use more stuff faster, and thus more dangerously. A stronger LATE GAME Amp mixture compared to BluAmp and SweetAmp that also uses more end-game ingredients, and so named because the mixture results in an increase from the base addictiveness by 420%. GreenAmp (Use late-game from Blu and/or SweetAmp) 20gAmp + 2g Fentanyl + 2g Viagra + 1g Sugar.
![drug dealer simulator map drug dealer simulator map](https://i.ytimg.com/vi/B3GRTQkX00I/maxresdefault.jpg)
As always, with stronger ingredients comes a greater chance for overdoses, so don't be afraid to use BluAmp for your addicts to keep them alive longer as they don't need the extra addictive properties. Should be migrated to when you can get the Viagra for better addiction over BluAmp. SweetAmp (Use when upgrading from BluAmp) 10g Amp + 1.5g Sugar + 1g Viagra A step-up in the game over BluAmp that still uses early game ingredients. I still use this recipe in the game there are greedier recipes out there but they carry more risk. Makes a good early game mix that helps get you your first regular clients and won't cause any issues, while also getting you some extra grams out of your products. BluAmp (An early-game go-to) 10g Amp + 2g sugar + 1g Ibuprofen.